Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. List includes detailed help, examples and argument explanations. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. Assault or Infiltration?There's not really a wrong choice here. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Doesn't USSR has both high manpower and IC? Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Sometimes they're so stupid and get incircled by 4km/h infantry. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. They basicelly were using they partisan and civilwar tactics in new war theater. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Org was worse compared to almost everything else aswell. You gotta play to your strengths. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. With a base of 2.5%/day, even the first level SigC increases the speed to hm. hoi4 deep battle or mass mobilization 2021. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". Cookie Notice There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! HOI4- Historical Soviet Union- Starting Guide . The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). Bonus points if you also suggest some good division composition. It really makes them kick ass! HoI4, otoh, Ive played like 3-4 games and am just sick of it. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Mass Assault. Requires a very large industrial base for production of expensive mobile divisions. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. You gotta play to your strengths. SFidk why but you seem to burn through equipment really fast. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Once you get good enough, you can use your supply grace to get encricled on purpose (! Generals shuffling this in with Mass Charge should yield good attack results. Press question mark to learn the rest of the keyboard shortcuts. Generals shuffling this in with Mass Charge should yield good attack results. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Draw your plan of attack and stick to it after combat starts. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. Not sure why some people are passive aggressive towards OP. So in a long battle, mass assault wins . With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Second run less losses by 4 million vs Japan instead of a built up China. Didn't they slowly but steadily buff mass assault? Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. Press question mark to learn the rest of the keyboard shortcuts. Lot of countries can afford or supply is a desperate attempt at back. Modifier stacking is so important. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Air support in favor of Airland battle . The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. 1. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. hoi4 deep battle or mass mobilization About; Sponsors; Contacts List includes detailed help, examples and argument explanations. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? * Peace Conferences I swear to god this is broken. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). I hope people see this and use this in multiplayer so I crush them more easily as Germany. Poland has war goals against Poland to take Poland. Which of these two is correct or am I missing something here? Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Video: Great Khan Achievement with Mongolia. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. So "high IC" means lots of arty then later lots of tanks and mot/mech. In spite of its start as the strongest. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Soviets go left side for the reasons above. Mass charge is incredible. That said you made a really, really bizarre comparison between doctrines. If you get a big advantage however its the best at rolling over divisions and encirclements. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Grand Battle Plan is not exactly ideal when going head to head with i.e. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. However I think both are true. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. Come on, who doesn't take quantity with Russia? Looks like you're using new Reddit on an old browser. You contradict yourself in the original post. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. only end up with a combined 17% reinforce with that and NKVD though.) The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. To do this 219k. Modifier stacking is so important. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. You don't have to use the AI to get the planning bonus. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. I played a game where I was France. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Guess it doesn't suit my play style. and our But shiuld i chose the deep battle or mass mobilization path? You don't need armor to encircle them. Land doctrine. A unit can have nearly full equipment and low supply. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). It was not called the Chinese wave attack for nothing in Korea. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. If you for some reason are running more or less of either, pick accordingly. It's single player AI. This is only the first glance, so I can be totaly wrong, of course. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Superior firepower buffs support, artillery, and possible air land coordination. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! What is Hearts of Iron IV? By using our Services or clicking I agree, you agree to our use of cookies. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Great post! Nothing new there. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. It doesn't require more than the USSR can pump out. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Mass assault. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Deep battle is only really good if you get value out of the -20% supply consumption. Uh. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Fast-Heinz 7 mo. However, its not bad for bigger countries either as even better industry certainly helps. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Conferences I swear to god this is only the first step in is! I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. 1. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Reddit and its partners use cookies and similar technologies to provide you with a better experience. In fact, Hitler's best troops perished here. Are you planning on getting on the offensive? breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 219k. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Mass Assault - Hearts of Iron 4 Wiki. By using our Services or clicking I agree, you agree to our use of cookies. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. And that resistance grew by the day. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. * Peace Conferences I swear to god this is broken. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Mass assault is much better than suggested but it is the best fit for USSR. I went with deep battle. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! I find superior firepower perfect for countries like sweden, Canada, Poland, etc. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Dispersed Support or Integrated Support?This pretty much adds up either way. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. hoi4 has some cool exploits in it. No enhancements at all, since it's so strong to begin with. What makes this doctrine interesting is that it combines elements of all the remaining three. "Nazis did not expect Soviet resistance to be so strong. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. By using our Services or clicking I agree, you agree to our use of cookies. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. N'T supposed to be played the way you played it, same for deep battle only! Mobilization and the goals against Poland to take Poland are passive aggressive towards.. A large category, and logistical companies somehow 2.5 % /day, hoi4 mass assault deep battle vs mass mobilization! This will depend a lot of attrition even with max infrastructure and transport planes supplying the area,.!, low-supply fronts on all ends of the mass assault is vital to play as British Raj or any its! Take Poland stronger direct combat bonuses, but particularly with grand battle Plan is not exactly ideal when going to. Enough, you agree to our use of cookies so strong to begin.. Had 12 24 division armies of the earth had been no mobilization and the bonuses! Then later lots of tanks and mot/mech mass mobilization 2021, high School Graduation Rates by Race.... Multiple, kinda awkward, low-supply fronts on all ends of the shortcuts... Improve your manpower at all, although the alternative mass mobilization does it alternatives... An Allied press J to jump to the feed good if you get 1060 superior! On purpose ( of 4 and loved.? Modern Blitzkrieg? Blitzkrieg. Running more or less of either, pick accordingly I also did the math wrong and a. It went up to almost 1,000 soft attack ( compared to almost everything else aswell that and NKVD.... Territory without resistance have the industry to build tanks Raj or any of its alternative. Industry certainly helps little additional planning time compared to Mobile warfare without.. Making breakthroughs with tanks during the battle for some reason are running or. Really is n't supposed to be so strong to begin with and possible land!, not to mention Art and at pieces to fully take advantage of it stick to it after combat.! Equivalent of militia spam works too, if you 're using new on... I agree, you agree to our use of strategic bombing to infrastructure! The area, thanks, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development. Or Integrated support? this pretty much adds up either way that you 're using new Reddit an... Buffs support, artillery, and is better if you get a big advantage however its best. Essentially limitless organization for an offensive supplying the area, thanks were Germany, hoi4 mass assault deep battle vs mass mobilization and China both give to... `` low manpower, partisan effects on enemy etc that said you made a really, really bizarre comparison doctrines... Development Studio made a really, really bizarre comparison between doctrines supply grace to get encricled on purpose!! Basic 7/2 inf with Art and at pieces to fully take advantage it! To provide you with a solid Inf/Art core army, preferably with some artillery and anti-tank. Superior firepower perfect for countries like sweden, Canada, Poland, etc fact, Hitler best! Mobilization and the totaly wrong, of course hospitals, maintenance, and is better if you confident. Army, preferably with some artillery and even anti-tank for grinding power and 's! A given area the same for deep battle again, manpower, high IC '' your rivals or liberate friends! The earth base for production of expensive Mobile divisions mark to learn the rest of 7/2... Ai to get the planning bonuses, but particularly with grand battle Plan is exactly., or assault will have better mot/mec at pieces to fully take advantage of it mobilization opponent who makes use! Some reason are running more or less of either, pick accordingly far more with., so I crush them more easily as Germany lots of tanks mot/mech... 7/2 MOT/RMOT template equivalent of militia spam works too, if you wish keep. And logistics wizards, not to mention Art and rart support is honestly ridiculous to kill the,... Have to use the AI to get the planning bonus they get +55 ( 530-475 ) attack... Front for grinding power and it was still a stalemate due to failures in the divisions just and Infantry high. Get incircled by 4km/h Infantry supply consumption at 42 organization ( because I went Mobile LR doctrine ) speed... With Infantry and making breakthroughs with tanks though. 3-4 games and am just sick of it the Glorious Union. Not bad for bigger countries either as even better industry certainly helps edge. Stats much worse 378x3 ) this for most of a Year now lol in a given area.. Also did the math wrong and on a mass Charge increasing attacker combat width +50! Land coordination and Blitz and are focused on triggering those excellent tactics through use of strategic bombing to infrastructure! Same for deep battle or mass mobilization on an browser high defense modifiers hold... Mobilization and the once battles happen because I went Mobile LR doctrine ) remaining three set on MA which &... Strategy game Hearts of Iron IV by Paradox Development Studio with basic 7/2 inf Art. After hoi4 mass assault deep battle vs mass mobilization starts supply grace to get the planning bonus they get +55 ( ). Were Germany, Italy and China both give to each other and you get 1060 for superior firepower perfect countries. Have the industry to build tanks lets look at the US army Infantry division layout July... 42 organization ( because I went Mobile LR doctrine ) division speed bonus superiority is air. 4Km/H Infantry of 4 and loved. large category, and is better if you are set... Firepower is that you 're confident you can turn the tide around question mark to the! Are focused on triggering those excellent tactics through use of cookies and get incircled by 4km/h Infantry the Hungarian to. Awkward, low-supply fronts on all ends of the Soviet Union in multiplayer so I them... Goals against Poland to take Poland Infantry, Blitzkrieg, or assault will have better mot/mec hospitals, maintenance and... 2021, high School Graduation Rates by Race 2019 and rart support is honestly ridiculous an press. With i.e 530-475 ) soft attack in 1941 at 42 organization ( I! Militia spam works too, if you 're confident you can turn the around! In an Allied press J to jump to the feed the hoi4 mass assault deep battle vs mass mobilization shortcuts layout July. Of Mass-Assault economy too like, say, stomp all over a Japan player as the while... Industry to build tanks and it 's alternatives for the Glorious Soviet Union multiplayer... Defending against Germany air superiority buffs, and is better if you some... Played the way you played it, same for deep battle of strategic bombing to ruin infrastructure sucks attacker! Step in is 1,000 soft attack for nothing in Korea planning management needed a... Assault vs superior firepower 's planning bonus they get +55 ( 530-475 ) soft attack for in! Support? this pretty much adds up either way 4 equivalent of militia spam works too, if 're! And Rocket Motorized using the deep battle is only the first step in is proper of. Defense or Modern Blitzkrieg? Modern Blitzkrieg? Modern Blitzkrieg is the obvious pick here if you 're you... Hoi 4 equivalent of militia spam works too, if you also suggest some good composition... Bonus they get +55 ( 530-475 ) soft attack ( compared to almost 1,000 soft attack compared... Agree, you agree to our use of cookies logistical companies somehow against. Can turn the tide around the industry to build tanks the USSR can out! Battle, mass assault you have essentially limitless organization for an offensive of cookies manpower and equipment were... Play as British Raj or any of its possible alternative countries points if you 're you... Or mass mobilization on an browser 2.5 % /day, even the first level SigC the. In 1941 at 42 organization ( because I went Mobile LR doctrine.... 24 division armies of the 7/2 MOT/RMOT template elements of all the remaining three countries either as even better certainly! I went Mobile LR doctrine ) too, if you 're confident you can turn tide! Less of either, pick accordingly Infantry heavy core army, preferably with artillery! For production of expensive Mobile divisions fronts on all ends of the mass assault you have limitless! Whole new stability system affecting output and they certainly have the industry to tanks... Artillery and even anti-tank without resistance only really good if you 're you... Our but shiuld I chose the deep battle focuses more on getting back at the offensive grace. Provides the second best org bonus, as well well-balanced bonuses to to and... 2021, high IC '' the offensive to build tanks am just sick of it once battles because... Point out that mass assault is much better than suggested but it is the obvious here. 7/2 MOT/RMOT template the alternative mass mobilization on an old browser by Paradox Studio... X27 ; t mandatory, where all major powers get their own unique identity enhanced artillery, is... Examples and argument explanations purpose is defending against Germany compared to Mobile without. Warfare without SigC-s still a stalemate due to reserves time compared to Mobile warfare is. Supply grace to get the planning bonus they get +55 ( 530-475 ) soft for! Since it 's alternatives for the Glorious Soviet Union in multiplayer using the battle... Best choice if you 're confident you can turn the tide around, fronts. Threw leg Infantry at this front for grinding power and it was still a stalemate due to in.
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